![]() ![]() It sure is a way to make most mods work together, but this is complicated enough that one could need education to do it for a lot of people. I have those saves backed-up, and that has saved me much grief. The quests also feature 4 different endings with there being 3 new companions to collect. ![]() ![]() Featuring new voice acted NPCs and new weapons such as the heavy incinerator, this seven-part quest mod will provide some fresh-feeling gameplay. Now i have my "all CC game" run smoothly, but without any other Mods, and this game has not had any issues from lvl 1 to 114 on Survival. Andrea has cluster Firework rocket, Fusion cell, heavy incinerator, Raygin pistol, flamer fuel, and some other cursed weapons. Gear up as this mod will set you up with a new quest line set inside an amusement park in Fallout 4. But if i load them in batches they all work fine. ![]() Mods BREAK games on a larger scale than Creation Club.īut the good mods are usually better than CC.Īfter yet another clean install i Added ALL MY CC (i have almost all) before loading any saves, and the Game was Broken, again. If it Walks like a duck and Quacks like a duck, it is in all likelyhood a Duck. I then added mods again and my game BROKE. Hmm, i did another clean install and installed a lot of CC's, but not all. i Downloaded a lot of my favourite mods and the game went well for a long time. After a clean install, which i do sometimes, usually when my game BREAKS, again usually after i mess to much with mods, i tried to not use any CC. ![]()
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